Roadmap #3: Practical Worldbuilding

Alright, well we’ve now got a solid philosophical base to build on. We’ve also covered the basics of systems theory, which you should expect to basically keep popping up in unexpected places as we continue.

Our next series of topics will be a grab bag of different ideas; some scientific, some mathematical. This is where we can start applying our base to examine actual interesting questions (like the nature of consciousness) and come to some fascinating conclusions. I’ve called this section “Practical Worldbuilding” because it constructs the world at a more practical level than we’ve looked at before, but really a lot of the topics involve human behaviour in one way or another. The topics I plan to touch on include:

  • Genes, Reproduction, and Mendelian Inheritance
  • Random Variation and Natural Selection
  • Stable Strategies, Lethal Genes, and Time Bombs
  • Diversity, Competition, and Change
  • The Selfish Gene
  • The Nature of the Brain
  • The Nature of the Mind
  • Matching Patterns
  • Layers of Abstractions
  • Culture, Memetics, and Lamarkian Inheritance
  • Speedy Variation and Double Pressure
  • Reapplications of Genetic Principles
  • Social Negotiation
  • Game Theory
  • Statistics and Decision-Making
  • Homo Economicus
  • Conflict and Cooperation

As you can see, lots to cover. Allons-y!

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One thought on “Roadmap #3: Practical Worldbuilding

  1. Pingback: Game Theory | Grand Unified Crazy

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